Creates a trail effect behind a character. It works by creating meshes from the character's skinned mesh renderers and then fading them out over time.## Dependencies- Unity 2019.4 or higher- Universal Render Pipeline (URP)**Note:** This project has a dependency on URP and will only work with URP installed and set as the current render pipeline.## Features- Easy to use: Simply attach the script to the character and set the desired parameters in the inspector.- Customizable: Adjust the duration, interval, and material of the trail effect to fit your needs.- Particle system: Enable the particle system to create an additional visual effect.## How to Use1. Attach the `CharacterTrail` script to the character that you want to create a trail effect for.2. Set the desired parameters in the inspector:- **Duration:** The total duration of the trail effect.- **Interval:** The time between each mesh being created.- **Destroy Delay:** The time delay before each mesh is destroyed.- **Spawn Transform:** The transform that the trail meshes will spawn at.- **Trail Material:** The material used for the trail meshes.- **Particles:** Whether or not to enable the particle system.3. Press the space bar to activate the trail effect.## Dependencies- Unity 2019.4 or higher- Universal Render Pipeline (URP)**Note:** This project has a dependency on URP and will only work with URP installed and set as the current render pipeline.## Limitations- The script only works with skinned mesh renderers, so it may not work with other types of characters or objects.- The script creates a lot of meshes, so it may not be suitable for use on low-end hardware.