🏃 Most complete Hypercasual - Runner solution for Unity whether you are a beginner or experienced!The engine focuses on gameplay mechanics and doesn't do any rendering. As such, it'll run just the same on all render pipelines. The demos are authored on BiRP, as it's the common denominator.The Hypercasual - Runner Starter Kit is a versatile tool that empowers you to create a wide variety of runner games. Whether you’re building classic runner games where a character collects items and dodges obstacles or exploring more advanced concepts like crowd simulation or stack-based gameplay, this kit has you covered.✍️ Scripts are heavily commented📖 Documentation is included🎮 DemoIf you are still having problems using the package, you can ask to the developer on these channels:💬 Discord💬 Mail: thearcadebridge@gmail.com!!! This pack relies on the Cinemachine and DOTween packages, so please install those before installing this asset !!!The package is good for use as a template, or as learning material on how to write clean code!FEATURES:Flexible Movement: The movement system is based on a Character Controller (non-physics based), providing ultimate control over the player’s object. You can allow forward movement or make it continuous. Customize smooth movement or let the object rotate toward its direction. It can traverse uneven surfaces and climb hills. Apply movement constraints to prevent the player from passing certain points. With numerous parameters, you can fine-tune the movement feel.Modifying System: Easily create new functionality. Populate or depopulate the crowd, play animations on entities, transform them into different game objects, or make them shoot projectiles. The possibilities are vast, and you can even define custom behaviors.Obstacles: The obstacle system is extensible. Create obstacles that destroy objects on touch or cause them to fall. Specify hit points to determine how many objects an obstacle can disable.Monitoring System: Keep players informed with smooth tracking. Display population counts or transformation levels beautifully within your game.Projectile System: Specify projectiles for each object. Useful for games where characters transform and shoot different projectiles in each form. Projectiles are spawned from a pool for optimal performance.Battle System: Design captivating battle scenes. Customize battle areas and speeds. A demo game showcasing this system is included.And there’s much more in the package!Additional Information:The code has been meticulously crafted with a flexible architecture, making it easy to extend functionality.The developer has extensive experience in the Hypercasual genre, addressing common challenges faced by developers creating Hypercasual Runner games.The package serves as an excellent template for creating your own games or as valuable learning material on writing clean code.Asset uses [food-kit-1.3] under [Creative Commons CC0];Asset uses [KayKit Mini-Game Variety Pack 1.2] under [Creative Commons CC0];Asset uses [kenney_carkit_1.6] under [Creative Commons CC0];Asset uses [naughty-attributes] under [MIT License];Asset uses [Ultimate Animated Character Pack - Nov 2019] under [Creative Commons CC0];see Third-Party Notices.txt file in package for details.