【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
Messaging for Unity assists developers build robust game systems by providing an implementation of the Publish-Subscribe pattern for Game Objects. Using Messaging for Unity, developers can focus on building discrete components that communicate with one another asynchronously rather than rely on direct object references. This approach encourages modular design that de-couples components from the game hierarchy, resulting in a more easily testable and maintainable system.
Key benefits:
-Easy to implement: Simply import the Messaging for Unity package and start coding.
-Well-documented: Every class is documented and described in detail, and a complete, runnable game demonstration (with its own documentation) gives developers a practical idea of how to implement messaging in their games.
-Small footprint: Messaging for Unity has been developed with performance in mind and is designed for use in any game. There are no external package dependencies: everything you need for messaging is contained in the package.
-Encourages good design: Even games on a tight schedule benefit from being well-architected, and Messaging for Unity makes this easy. Implementing the messaging patterns proposed by this package can make games more easily testable and loosely-coupled, which in turn leads to easier and more cost-effective maintenance.
-Flexible: Games can take advantage of messaging as little or as much as desired depending upon the project's needs. Existing games can implement messaging slowly, as using this package does not force any architecture changes. The end goal is to make development, feature addition, and maintenance easier in a practical way.
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