Simple Scope Shader provides a realistic and easy to use solution for reflex sights and zoomed scopes, that can quickly be customized to suit your needs.HDRP only: Zoomed scopes currently don't support displaying emissive materials.Built-In pipeline: The asset requires Shader Graph package, which is only available starting from Unity 2021.2 in the Built-In pipelineThe zoomed scope uses a second camera at a reduced resolution to render the scene to the scope. This might have a performance impact on constrained devices or scenarios.🎯 Simple Scope Shader provides a realistic and easy-to-use solution for reflex sights and zoomed scopes, that can quickly be customized to suit your needs.✅ Demo Check out the WebGL Demo 🌐⬅️✨ FeaturesCreate zoomed scopes and reflex sightsCustomizable scope reticles with up to 10 layersGlowing reticle with adjustable colorRotating reticles for a sci-fi lookPixel-perfect zoomed scopes (dual render setup, uses an additional camera)Realistic Parallax/Depth effect for perfect aimAdjustable depth and parallax effectCompletely customizable and implemented using Shader GraphURP, HDRP and Built-In supportFull VR support✨ Including 100+ Textures:17 reticles88 reticle layers✨ 3 Included 3D Models:Stylized assault rifle (MCX 32)Stylized holographic/reflex sightStylized scope (Z 400)✅ Two fully customizable Shader Graphs:Zoomed scope shaderReflex sight shaderℹ️ Additional InformationThe zoomed scopes use an additional camera to render the scene with the specified zoom. On low-end hardware, this can lead to degraded performance.