【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
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『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
The ultimate spawning and scattering solution for Unity - fully modular, supporting editor spawning, classic runtime and DOTS.Requirements: Minimum Unity Version 2022.3 LTS +Dependencies: unity.burst, unity.splinesTutorial Videos | Documentation | Discord | Contact | Update NotesSpawn Machine is a procedural prefab placement and scatter tool that allows you to quickly and easily populate your environments in the editor or at runtime without writing a single line of code.Spawn enemies, vegetation, anything you want. The architecture is completely modular and the asset ships with a great variety of modules. Splines, distance and slope filters, noise textures, void areas and many more - It’s all there for you to choose from to create the spawner you need.Spawn Machine also lets you utilize physics simulations within the editor, save and load spawns during runtime, distribute executions over time or execute tasks such as particle spawning in the direction of impact.HIGHLIGHTSSee Technical Details for a full list of modules⭐ Powerful➤ Editor Prefabs➤ GameObjects➤ Pooling system➤ DOTS Entities (optional)➤ Addressables (optional)Any spawn type can be used with any module.Each module comes with its own set of customization options.⌚ Efficient UseFull control through a single inspector component.Comprehensive event system.Lock transform dataSplit executions over time.Seamless reuse of your preferred settings .Helpful API.✈ PerformantDynamic Job System + Burst Compilation implementation.Minimal overhead as it only activates on higher spawn counts.Caching and editor serialization of transform data.Shared data between modules (e.g. raycasts).💾 Save SystemPowerful, easy-to-use save system.Unlimited slots.Built-in encryption (XOR).✨ Gizmos SystemMultitude of gizmo settings for maximum oversight in your scenes.Includes a unique gizmo solution that works in DOTS scenes.✅ Easy to UseIntuitive, modular design.Helpful tooltips.Up-to-date online documentation.Tutorial videos.Demo scenes.No coding required.☑ LightweightAbout 1MB total file size for your version control (excl. demo-scene).☝ Active SupportDiscord, Email.🧾 Full Source Code includedClean, modular, extendable.Requirements: Minimum Unity Version 2022.3 LTS +Dependencies: unity.burst, unity.splinesFeaturesSpawn Type ModulesEditor PrefabsGameObjectsPoolECS (DOTS) Entities (Requires Unity Entities Package)Addressables (Requires Unity Addressables Package)Spawn Transform ModulesCircleCubeGridManualMeshReferenceSkinned MeshSphereSplineTerrainModifier ModulesChange OrderDistanceMethodNoise TextureOffsetOffset SumRaycastReferenceRemoveRemove OverlapRotate AroundSetSlopeTerrain TextureVoid+ Multiple other modules within Execute, Stop, Delay and Unity Events.
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