⚔️ Low-poly model of the character William Davis - PirateSuitable for games of different genres: RPG, strategy, first-person shooter, etc.🚨🚨🚨Join in my Discord server you will be the first to know about New Releases of the Asset Store.📢AttentionCharacter physics are not included in the projectAnimations are not included, we can assign any humanoid animations from the storeFor the correct display of materials, you need to use a double - sided shader🦵🏼RigThis rig is made on the basis of the Humanoid skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.You can see the hierarchy of additional bones here.📗PolycountBody and cloth📝Faces - 38151 Verts - 46907 Tris - 72648(To reduce the total number of polygons you can remove the corals and mussels.)Octopus📝Faces - 1777 Verts - 1763 Tris - 3486Chest📝Faces - 818 Verts - 818 Tris - 1622In the model, it is desirable to use a shader with a two-sided display of polygons.Preview images rendered in Marmoset softwareNumber of textures 40Texture dimensions 4096Maximum polygon count 75748Number of meshes/prefabs 8Rigging: YesAnimation count NoUV mapping: YesLOD information (count, number of levels) NoTypes of materials and texture maps (e.g., PBR) Yes