Burst optimised random number generators with lots of additional and supporting functions, supportsNeeds burst >= 1.8.2 and ".NET Framework" build setting (also called .NET 4.x in some Unity versions).Documentation | ChangeLog | Support Form | Feature RequestsUse the random number generators for your next great game. Various rngs are provided that offer more flexibility than the default C# or Unity provided standard. Faster RNGs or RNGs with more stochastical uniqueness.Useful for burst optimized algorithms like procedural generation, simulations and/or normal C# code like RPGsAll algorithms are compatible with Burst, IL2CPP and MonoUses only structs and uses only NativeArrayRNG Algorithms:Xoroshiro Variants, Xoshiro256, Lehmer, PCG, Lcg, SplitMix, more to comeGeneration ofbools, uint, int, ulong, direction, double, float, fill arrays, spans and slicesDistributions:Normal (Ziggurat Variant), Roulette, more to comeAlmost 100% Unit-test coverage, over 6000 unit test casesEvery function is checked if it executes successfully in mono, burst and IL2CPPPlatform Support✅ Windows✅ Mac M1/Intel✅ Android✅ iOS✅ WebGL⛔ Game Consoles (Untested, but should work)