Maybe sometimes you wish you could have multiple tags per GameObject.
Well, I can't help you with that, but this editor extension will let you put multiple "labels" on a single GameObject!If you need any help, feel free to join my Discord.This well integrated editor extension will help you manage your GameObjects and quickly identify them in Runtime.Tightly Integraded Editor FeaturePerformantSupports Visual Scripting, PlayMaker, FlowCanvas & NodeCanvasSimple and Straight Forward APIsLabelContainer for enabling custom labeling logic in any scriptNote: The Labeler feature is unrelated to Unity's layers and tags system. You can still use Unity's tag, and Labeler's API won't affect your usage of tags.Tested Unity Versions2020.32021.32022.3By using variable length masks internally, you can use as many labels as you want without sacrificing precious performance to string comparisons.Note that string to label reference conversion still does string comparison and hashmap lookup. But the asset included a number of ways to cache the lookup process.For best performance, it is recommended to cache Label reference, and use Label Container for large queries.