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Setup complex gameplay logic in the editor in an easy, extendable and modular way with our Game Action System.Introducing Gameplay Action System, the essential asset for streamlining gameplay development in Unity. With this powerful tool, you can quickly and easily set up gameplay events and logic directly within the Unity Editor.Gameplay Action System makes it simple to define triggers and actions, allowing you to perform tasks with ease when they are invoked. Create complex gameplay mechanics or trigger special effects in response to player actions.The system is highly customizable and can easily be modified and extended to fit your specific project needs. With a flexible architecture and intuitive interface, it's easy to add new functionality and expand the system as your project evolves by writing custom action tasks.The pro version comes with additional scene gizmos, indicating the relationship between triggers and actions, to improve your workflow and making it easier to debug your scenes.FeaturesSetup gameplay triggers and actions in the editorCreate complex event based gameplay mechanicsEasy to useModular and extendable solutionComplete Source Code includedScene gizmos showing the connection between triggers and actions (Pro version only)Online Documentation and SupportOur Online Documentation covers all you need to get started including a basic introduction to all features and scripting examples.FeaturesSetup gameplay triggers and actions in the editorCreate complex event based gameplay mechanicsEasy to useModular and extendable solutionComplete Source Code includedScene gizmos showing the connection between triggers and actions (Pro version only)Asset uses: Material Icons under Apache 2.0, January 2004;See "Third-Party Notice.txt" file in package for details.
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