Package contains easy to use MiniMap feature, Most important feature does not require additional cameras or render textures.Simple Mini Map package includes the easy-to-use MiniMap feature. It contains very little code.Does not require additional cameras or RenderTexture. In this way, you do not need to use different layers and layermasks, overhead cameras, or RenderTexture assets. The absence of a camera does not affect performance.You can import MiniMapDemo.unitypackage to review the example in the videoHow to Use:var minimap = FindObjectOfType();// Red object examplevar img = minimap.FollowCentered(obj1Centered.transform);img.color = obj1Centered.material.color;// Green object examplevar img2 = minimap.Follow(obj2.transform);img2.color = obj2.material.color;// Blue object examplevar img3 = minimap.Follow(obj3.transform, obj3Sprite);img3.color = obj3.material.color;