This enhancement of our first asset pack adds a skybox generated from our full NYC model and a custom window window shader to light up the blocks around 30 Rockefeller Plaza.Built-in shaders are provided in the asset package.Tested and validated against Unity conversion tool for HDRP and URP. A custom script is included to convert the window shaders.A large selection of real world buildings in the area around 30 Rockefeller Center in New York City, USA.A total of 809 buildings along with roads, sidewalks, and water features. All meshes are textured.Roadbeds and sidewalks are separate meshes and can easily be incorporated into path-finding.The skyboxes come with a textured version as well as a masked version for you to customize with your own sky texture.Includes a custom window shader to dynamically change the appearence of the windows.809 building meshes69 terrain meshes including roads, sidewalks, and water features2026 objects including trees, street signs, waste receptacles, subway entrances, and more!Built-in Renderer shaders using specular workflow.Custom window shader supports Builtin, HDRP, and URP render engines.Terrain meshes can reach up to 2000 triangles.The largest of buildings is about 1500 triangles.Object model complexity ranges from benches with 260 triangles to subway entrances with 5500 triangles.The largest object textures are 2048x2048 and most are 1024x1024Building textures are 1024x1024All building facades have specular and normal maps of size 1024x1024Orthography textures are 4096x4096Street sign textures are 1024x128 for long names and 512x128 for short namesSkyboxes come in 1K, 2K, 4K, and 8K resolutionsWe use machine learning to parse real-world sensor data for entities, terrain, buildings and more, from which this 3D digital twin is generated procedurally