【パブリッシャー丸ごとセール第84弾】5月10日 0:00 〜 5月16日(木) 23:59まで
PROTOFACTOR, INCのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『MONSTER: MUSCOMORPH』$27.49 => FREE(5月16日 23:59まで無料)
クーポンコード:PROTOFACTOR2024
【$30 for 30 Mega Bundle】⏰️ 5月29日 23:59まで NEW!!
33ドル(税込)で30種類のアセットが手に入る破格のメガバンドル第3弾
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE』 ⏰️ 5月21日(火) 15時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『EPIC ENVIRONMENTS MEGA BUNDLE: UNREAL ENGINE & UNITY BUNDLE FOR FANTASY WORLDS』 ⏰️ 6月4日(火) 13時まで
UnrealとUnity混合 ファンタジー3Dモデル $25で27アイテム
※ 注意:このバンドルはUE多めな構成です
$30バンドルに含まれる「Exporter for Unreal to Unity 2024」でUE → Unityに変換しよう
Target Scanner is a versatile tool that allows Player/AI in Unity games to detect other in-game objects in real time, improving gameplay functionality and enhancing the player experience.Target Scanner is a customizable package for Unity game developers that allows AI to detect and track in-game objects, such as enemies, bots, and other targets. With customizable target types, detection ranges, and information displays, developers can create more immersive and dynamic gameplay experiences. Target Scanner is an essential tool for game developers looking to take advantage of AI technology in their games.You can also download the script from my Github repoGITHUB LinkFEATURES:Field of view: define the area in which the AI can detect targets.Alert area: specify the distance at which the AI will become aware of a target's presence.Height difference: adjust the AI's ability to detect targets at different elevations.View obstacle: customize how the AI will react to obstacles blocking its line of sight to a target.Give the nearest target: enables the AI to prioritize the closest target.Customizable detection parameters: allow developers to fine-tune target detection to their game's specific needs.METHODS:Return methods (Transform): provide developers with the location and orientation of detected targets.GetTarget(): retrieve the target that the AI is currently tracking.GetNearestTarget(): retrieve the closest target to the AI's position.GetTargetList(): retrieve a list of all detected targets.OTHER METHODS:AddTarget(Transform): enables developers to add pre-existing targets to the detection list.ShowGizmos(): display the detection area in the Unity editor scene view for easier visualization and debugging.
▼ Humble Bundle
ソフトウェアバンドル
リンク集
copyright © Unity AssetStoreまとめ 割引情報 beta All Rights Reserved.