Colorful pixel art objects and tilesets for a top down 2d game with emphasis on survival, gathering, or farming elements.- Demo scene uses Cinemachine to follow the playerExterior Tileset, Tools, Objects, and Animations Pack!4 Varied Environments for a Gathering, Survival, or RPG Style GameHundreds of sprite images split between tilesets, character animations, game objects, items, icons, and more for a colorful themed top down game.Scripted Unity Engine Demo with Working Harvesting Mechanics, Pickup Spawning, Basic Player Inventory for Resources, and Player Controller Script that Controls Animation without Blend Trees so Tools can have their transforms keyframed to match player animations.Gatherer Character with 4 Directional Walk and Swing Animations. In Unity demo, the tools animate with the character by having their transform animated in keyframes.5 Effect Animations for Harvesting and Attacking Hits including a Leaf Falling animation! Because everyone loves smashing weeds.Starter pack for a survival / gathering RPG game. Assets and tilesets are based around a 16x16 pixel grid. Easy to scale up to higher resolutions if needed. Includes tools for harvesting lumber, gold, and stone from the environment. You can connect different environment zones with bridges and floating rafts. Aseprite and PNG Spritesheet files included.This pack includes a working scripted demo for using the asset pack in actual gameplay. It includes harvesting, pickup generation, player controller without blend trees (easier to animate tools based on transform keyframing), and simple resource inventory.Controls: WASD Move, F to Harvest Resources, Switch Tool with mouse clicks on hotbar iconsBuilt using the Zughy 32 Color Palette.16 x 16 Pixel Tilesize (can easily be scaled up to 32x32 or 64x64)4 Varied Environments for a Gathering, Survival, or RPG Style Game105+ Unique Objects for Your GameGatherer Character with 4 directional walking and swining animations5 Pixel art effect AnimationsC# scripts for harvesting, pickup generation, player controller without blend trees (easier to animate tools based on transform keyframing), and simple resource inventory.