Tilemap 3D is an editor tool that allows you to place/edit/remove gameobjects in 3D space. This tool is essentially meant to be a 3D version of your classic 2D tilemapping tools.Tilemap 3D is an editor tool that allows you to place/edit/remove gameobjects in 3D space. This tool is essentially meant to be a 3D version of your classic 2D tilemapping tools.HIGHLIGHTS :- Build maps in 3D space from tile prefabs- Ruleset Tiles and auto tiling in 3D space (horizontal/vertical/up/down/diagonals/and all combinations)- Randomizer Tiles- Supports multiple layers per tilemap- Tiles are indexed by key : (grid position + tile layer) and can be easily referenced at runtime or in the editor.- Built in mesh combiner utility used to combine/bake tiles for better runtime performance- Tilemap grid can be moved/rotated/scaled- Built-in shortcuts for ease of use and for switching between modes (paint, erase, select, etc.)BONUS :- Standalone MeshCombiner utility script that can be used for other purposes as well.- Standalone fully serializable dictionary with it's own property drawer. Ever wanted to use a dictionary in the inspector like you do with lists? Now you can! Just use the SDictionary type which functions exactly like a regular dictionary.- Standalone data structures (Binary Heap and Priority Queue) useful for implementing many patterns and algorithms. This tool uses them for Breadth-First traversal.- Standalone GlobalEventHandler editor script for intercepting global input events in the editor.Please read the included README Manual which describes how to operate the tool.HIGHLIGHTS :- Build maps in 3D space from tile prefabs- Ruleset Tiles and auto tiling in 3D space (horizontal/vertical/up/down/diagonals/and all combinations) - Randomizer Tiles - Supports multiple layers per tilemap- Tiles are indexed by key : (grid position + tile layer) and can be easily referenced at runtime or in the editor.- Built in mesh combiner utility used to combine/bake tiles for better runtime performance- Tilemap grid can be moved/rotated/scaled- Built-in shortcuts for ease of use and for switching between modes (paint, erase, select, etc.)