 
Lit Shader - PBR Materials, Realistic Lighting, Custom Lit, Material Blend
OccaSoftware
$71.50
Jump AssetStore
Lit Shader – Advanced PBR and Custom Lighting for Unity URPLit Shader is a high-performance, artist-friendly PBR shader for Unity URP designed to make your materials look professional, cinematic, and distinctive.Whether you’re building realistic worlds or stylized visuals, Lit Shader gives you the control and polish you’ve always wanted — without the complexity of Shader Graph.Built for Unity developers who want better lighting, faster workflows, and superior results, this shader is your next step up from Unity’s default Lit Shader.🎨 Why Lit Shader?Unity’s default URP shader is a great starting point — but it’s limited. Lit Shader unlocks advanced lighting, intuitive material controls, and performance optimizations that help your scenes pop while staying production-ready.You’ll spend less time fighting texture packing, guessing exposure values, or tuning roughness maps — and more time crafting the look you want.⚙️ Core Features1. True PBR LightingGet physically accurate reflections, highlights, and shading powered by a custom-tuned BRDF.Supports both realistic and stylized looks, adaptable for any art direction.2. Full Texture SupportUse your complete texture set — Albedo, Roughness, Metalness, Normal, Height, AO, and Emission — directly.No complex texture packing. Just drop them in and go.3. Artist-Centered ControlsEach texture input includes exposure sliders, giving artists precise per-texture control over intensity and brightness — perfect for matching your intended look without constant re-exports.4. Height & Vertex BlendingBlend between materials using vertex colors or height maps to add natural variation.Create terrain transitions, worn edges, or layered materials without writing custom shaders.5. Optimized for PerformanceBuilt for speed and scalability, Lit Shader uses shader variant stripping and efficient lighting math to deliver great visuals with minimal GPU overhead.Ideal for PC, console, or high-end WebGL rendering.6. Works Natively with Unity URPFully compatible with Unity 2022 LTS and Unity 6.Supports Forward and Deferred rendering paths, reflection probes, and global illumination — ready to drop into any URP project.💡 Perfect For:Developers who want to upgrade from the default URP Lit ShaderArtists who need custom lighting control without Shader Graph complexityTeams targeting PC and console-quality visualsStylized or realistic projects needing flexible, polished PBR renderingEnvironment artists who blend multiple materials (terrain, buildings, props)🔧 Technical DetailsUnity Versions: 2022.3 LTS, 6 LTSRender Pipeline: Universal Render Pipeline (URP) onlyRender Paths: Forward, DeferredPhysically-Based Rendering (PBR): Custom BRDF lighting modelMaterial Inputs: Albedo, Roughness, Metalness, Normal, Height, Ambient Occlusion, EmissionControls: Per-texture exposure slidersBlending: Vertex-color and height map blendingGlobal Illumination: Static and dynamic supportedOptimization: Shader variant stripping, efficient light samplingPerformance: Optimized for PC and console, minimal GPU impactPlatforms Supported: PC, Consoles; Not Supported: WebGL, Mobile, VR🧰 Included AssetsShader (.shader)Include file (.hlsl)Custom Shader GUIAssembly Definition (.asmdef)3 sample materials (Rough, Smooth, Metal)1 example scene (URP Lighting Test)💰 Bundle & SaveGet Lit Shader plus every other OccaSoftware asset (Buto, Altos, LSPP, and more) in the👉 OccaSoftware Bundle – Complete Lighting & VFX Toolkit for Unity URPAsset includes:1 Shader File1 Shader Include file1 Shader Editor GUI1 Assembly DefinitionDemo includes:3 demo materials (rough, smooth, and smooth metal)1 demo sceneShader Specifications:Fully PBR (Physically Based Rendering)Supports both Forward and Deferred rendering pathsOptimized for desktop and console platformsTexture Inputs:Albedo (RGB) + Alpha (A)Roughness (R)Metalness (R)Normal Map (RGB)Height Map (R)Ambient Occlusion (R)Emission (RGB)Key Technical Features:Individual texture exposure controls for each inputVertex-color driven material blending with height map supportCustom lighting model for unique visual aestheticsShader variant stripping for optimal performanceSupport for static and dynamic global illuminationPerformance Considerations:Slightly higher memory usage due to unpacked texturesOptimized shader code to minimize performance impactOption to use lower resolution textures for less important assets
 
 
 
  
  
