This packaged provides a simple solution to the common error 'Non-convex Mesh Collider with non-kinematic Rigid Bodies is no longer being supported in Unity 5.0'.The ExactConvexDecomp package is a solution for Unity game developers that provides the ability to use concave rigidbodies in their games. The package is super easy to use, works with every mesh, and is blazing fast. The script can be added to a gameobject at runtime or in the editor and generated colliders are storable as part of a prefab. The package works by creating compound colliders that approximate the shape of any mesh, saving developers time compared to creating colliders manually.This package is designed to be a general solution for any Unity game. The generated colliders are based on the mesh provided, so it is up to the developer to ensure that the mesh accurately represents the desired shape for the collider.Compatibility with any mesh: The package works with any mesh, allowing for the use of physics-controlled objects of any shape.Dynamic generation of colliders: The colliders can be generated at runtime or in the editorEasy to use: The package is designed to be user-friendly, making it easy to add and configure colliders for non-convex objects.Overall, the ExactConvexDecomp package provides a powerful solution for Unity developers looking to use non-convex rigid bodies in their physics simulations, while also providing the performance and ease of use required to make the process as seamless as possible.