Pick from a variety of moving platforms to enhance your 2D platformer game and delight your players while saving valuable development time and energy.These moving platforms are customizable to fit your visual style and scene layouts.Create platforms that glide vertically, horizontally, diagonally, or any mix of the three, with as many segments as you require to build simple or complex paths. When you need platforms that travel circular, triangular, rectangular, or twisting and turning paths, you’re covered with these easy-to-implement-and-integrate moving platforms.Effortlessly make these platforms interact with your game environment, for example remaining still until the player contacts them, falling away moments after the player sets foot on them, or vanishing when the player leaps off them. Set them to activate after a player touches a control (like a lever or a power switch in the game) or when the player ventures into a region designated to bring the platforms to life.Combining the included amazing kinds of moving platforms and controls provides a wealth of opportunities to add extra fun and interest to your game to help engage and entertain your players.WEBSITEwww.Moving2DPlatformToolkit.comHOW IT WORKS1 - Create Platform PathsClick on the seven types from the Toolkit and position them in your scene. Then, craft the paths to your desired scope and shape. From simple to complex, linear to curved, basic routes to twisting and turning configurations, all are created fast and efficiently. Mix and match types in your scene.2 - Customize Platform AppearancesApply the Toolkit to change platform sizes. Drag and drop your sprites and animation clips (no Mecanim required!) to customize platforms. The Toolkit can auto-size and trim colliders on platforms, making implementing size changes effortless, or use the Toolkit to easily switch collider types to integrate irregular or unusual platform shapes.3 - Customize Platform BehaviorsRapidly set platform behaviors like speed, direction, pausing at waypoints, looping, ping-ponging, vanishing after a certain amount of interaction or distance, and more, so you can try out variations and playtest them using the Toolkit's built-in player object (or assign your own player object).NOTE: Controls are optional and are used to affect platforms during gameplay.4 - Create ControlsClick the Control selections of the Toolkit to create controls that manipulate one or more of your platforms. Position them in your scene. Mix and match control types freely.5 - Customize Control AppearancesSet each control to be invisible or visible to players. Drag and drop your sprites and animation clips (no Mecanim required!) to customize visible ones. Click the Toolkit to reveal the reach of your controls to see at a glance what platforms and other controls they are impacting.6 - Customize Control BehaviorsEasily craft interactive controls that power platforms on and off, alter their speed and direction, make platforms appear and disappear, trigger up to ten additional animations for each platform, or cause platforms and other controls to reset. Assign specific requirements to activate, making controls that only react to certain objects or to the press of a keyboard character or game controller button during contact.FEATURESEasy to Get StartedNo required coding - select, click, drag, and other basic actions swiftly create even intricate platforms and controls.FlexibleMix and match platform types and control types for a myriad of combinations to vary your level layouts.CustomizableIncorporate your sprites and animation clips easily to customize the look of your platforms and controls to suit your visual goals.CodableOptionally, assign platforms and controls to send their status to your own scripting to further integrate them.OptimizedA small footprint for desktop and mobile builds without sacrificing functionality.UpdatableOne-time purchase gives you free access to any and all updates.AdaptableSimple to implement for purposes beyond platforms. Need doors that slide up and away when a player grabs a key? Or hazards like buzzsaws and spears that pop out when a player draws near? The Toolkit easily works for these kinds of game design scenerios.DOCUMENTATIONUser Guide: http://www.moving2dplatformtoolkit.com/userguide.html