
Grand Library is a huge collection of useful high quality lowpoly optimized objects which lets you create your own library environments with a good performance.Grand Library is a huge collection of useful high quality lowpoly optimized objects which lets you create your own library environment. By this collection you will be able to create a good variety of optimized library environments for your game. Models, textures, materials, colliders and etc. are set in a manner to achieve a good performance when using this asset for your game even you can use the package for metaverse games. Also by purchasing this asset you access a complete game level of a library created just by this asset as the demo scene.Render pipeline : Standard build in - URP Minimum triangle count: 2Maximum triangles count : 7994Number of fbx files (meshes) : 119Number of prefabs : 126Number of textures : 114 Texture format : pngTexture dimensions : Minimum 512 , Maximum 2048 ( depends on needs )Number of materials : 27PBR textures and materialsMaterial shader : Unity standard ( Built-in) and Universal Render Pipeline base( URP )Unwrap: YesDemo scene : Yes ( A complete Library as a game level)Animation: NoRigging : No* You can also use the package for HDRP by changing your render pipeline and use the unity auto material converter to HDRPGrand Library is a huge collection of useful high quality lowpoly optimized objects which lets you create your own library environments with a good performance.Grand Library is a huge collection of useful high quality lowpoly optimized objects which lets you create your own library environment. By this collection you will be able to create a good variety of optimized library environments for your game. Models, textures, materials, colliders and etc. are set in a manner to achieve a good performance when using this asset for your game even you can use the package for metaverse games. Also by purchasing this asset you access a complete game level of a library created just by this asset as the demo scene.
Render pipeline : Standard build in - URP
Minimum triangle count: 2
Maximum triangles count : 7994
Number of fbx files (meshes) : 119
Number of prefabs : 126
Number of textures : 114
Texture format : png
Texture dimensions : Minimum 512 , Maximum 2048 ( depends on needs )
Number of materials : 27
PBR textures and materials
Material shader : Unity standard ( Built-in) and Universal Render Pipeline base( URP )
Unwrap: Yes
Demo scene : Yes ( A complete Library as a game level)
Animation: No
Rigging : No
* You can also use the package for HDRP by changing your render pipeline and use the unity auto material converter to HDRP