Add highly customizable "Fake Cloud Shadows" to your game.
URP OnlyURP OnlySource Code IncludedIncompatible with "Screen Space Shadows" and may produce unwanted behaviours with any ScriptableRendererFeature that writes in the "ScreenSpaceShadowMap".It DOES NOT WRITE in the ShadowMapTexture because the UniversalRendererPipeline doesn't allow it. Because of this it only affects "Opaque" objects, it will not affect "Transparent" objects.Easy to use and highly customizable "Fake Cloud Shadows" effect.It projects shadows based on the "Sun Source" light (Lighting/Enviroment/SunSource)Uses the ScriptableRendererFeatures and works similar to a PostProcessEffect, this means the shadows are "Fake", it DOES NOT WRITE in the ShadowMapTexture because the UniversalRendererPipeline doesn't allow it. Because of this it only objects that write in the CameraDepthTexture, that it, "Opaque" objects, it WILL NOT affect "Transparent" objects (transparent object will not "receive the cloud shadows").+Easy to use.+Highly customizable+Lightweight+Compatible with "Enviromental Lighting/Grading" and "Enviromental Lighting/Color"+Unity Fog compatible+Unity Skybox compatibleKnown Limitations-Only affects "Opaque" objects, it will not affect "Transparent" objects with current technique-URP Only