[Documentation]
NEW! Rewritten shader
NEW! Use Substance materials directly
Matcap shaders fake lighting by sourcing the final color information from a texture map. No actual light is calculated which makes this technique super fast! The lighting is fixed to the camera viewing angle, so best for static cameras
This package allows you to create such a texture through a procedural Substance material (3 kilobytes). No fiddling around in an image editor, make changes right in the editor or even at runtime!
The included shader allows a texture and normal map to be added on top of the matcap effect. Although any matcap shader will work!
Contents
• Matcap shader
• Matcap substance material
Parameters
• Ramped mode (toon shading)
• Outline
• Color
• Specular
• Fresnel
• Halftone effect
• Texture resolution (as low as 256px)