Tile prefab placer is a tool for easily placing tile objects on a grid and also has many tools for easy placement of default game objects.Tile prefab placer is a tool for easily placing tile objects on a grid and it also has many tools for easy placement of default game objects.Compatible with Unity 2021, 2022, 2023.Youtube | Documentation | Contact meKey features:- Single mode:Simple Simple object placement without any tools.Custom handlesPlace object and customize local position, rotation and scale.Cursor point rotation Place object and rotate in the direction of the cursor.Custom point rotationPlace object and rotate in the direction of the custom point.Physics placementPlace objects with physics.Brush attachment mode Attach object to any surface (collider or mesh) and customize position or rotation with any default object single mode tools.- Brush mode:Create multiple objects on any surface (collider or mesh).- Line mode:FreePlace objects on a grid in the direction of the cursor.FixedCreate straight lines on a grid.CurvedPlace objects along a custom curved line.- Area mode:DefaultCreate default object areas on the grid or on custom positions.ScaleCreate scaled object areas.Multi-floorCreate multi-floor object areas.- Destroy mode:Map tile grid deletionDestroy grid objects on the selected map tile layer.Box raycast Destroy any object by box raycast.Brush raycast Destroy any object by brush raycast.Screen selectionSelect objects by screen selection to destroy any object in the scene.- Tileset mode:Create a tileset for quick creation of linked areas, for example sidewalks.- Translate mode:Move any objects on the grid, either with snapping or freely.- Template mode:Create any pattern from any set of prefabs and then use it in any of the default object modes.Additional features:Random TRSRandomize position, rotation and scale for object placement modes.OverrideOverride parent, map tile layer and Unity layer.SnapCustomize Y-axis snapping.ReplaceSet up replacement of other intersected objects.MergeSet up merging of newly created objects as a child to an existing object.RandomizerSet up creation of random objects.Custom gridСhange grid settings on the fly.Undo any edit.Tool only for editor only.Every tile object on the scene has 'MapTile' component for grid intersect calculation, but if you don't need it, you can use default gameobjects.Assets are included.Example assets materials are using URP shaders.Source code included.