Texture In 3D can add depth and detail to the textures in your game. Making your environment a lot more realistic.Parallax Mapping is a shading technique which uses height maps/displacement maps to add depth to textures.In this package,there are two kinds of Parallax Mapping shaders:Basic Parallax Mapping: For low levels of depths and older targeted platforms.Advanced Parallax Mapping: For much higher depths and newer targeted platforms.The advanced technique uses Ray marching which can greatly amplify the level of detail visible in the textures.The shaders are supported by Built In, URP and HDRP pipelines.The shaders are easy to use and work similar to the default Unity materials.The shader code is customizable. URP and HDRP use Shader Graph.Support and bug report: auri@creeda.dev- Includes 5 materias premade textures and materials- 1 Basic and 1 Advanced shader for Built In pipeline- 1 Basic and 1 Advanced shader for SRP- 5 Demo scenes