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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
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『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
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$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Import your MagicaVoxel assets directly into unity with an efficient mesh generated and many settings to tweak. Enjoy a seamless experience by just dropping a .vox file to the Unity project.DocumentationAPI documentationThe asset provides a seamless experience with MagicaVoxel and its files within Unity.It allows you to import .vox files directly into Unity without any separation between your meshes and .vox files. If you need to modify anything the files will be automatically reimported with the changes applied which facilitates extremely fast iterations and less error prone workflow.Extremely fast. Generates even complex meshes in a blink of an eye.The asset has a Runtime API which allows you to load and manipulate the voxel objects in the runtime.The asset can also optionally generate light-mapping UV2 texture coordinates and MeshColliders.The asset uses highly performant algorithm which incorporates Jobs and Burst making importing your assets blazing fast.MagicaVoxel built-in material properties, for example: Emission, Transparency, Metallicity, etc. The asset supports both baking the material properties into the mesh as well as using packed textures for that which decreases polycount if needed.The feature enables you to set up look and feel of your meshes in MagicaVoxel and immediately achieve a very similar result in Unity.The Voxel Toolkit generates high quality meshes with a greedy algorithm which provides both fast generation and low poly count mesh output.The asset design allows you to import objects with more than 65k vertices even if your platform doesn't support it. In this case it will split the resulting mesh into several meshes. If on the other hand the platform can handle UInt32 indices, the asset will generate you a single mesh.Plans for a future:Magica voxel animation supportAdding area lights to an emissive surfacesThe contents of this pack can be used within commercial projects.pirate.parrot.software@gmail.com | Facebook supportDocumentationAPI documentationFeatures:Uses job system to effiently import the assets.Fully documented.Generates high quality meshes with greedy alghorithm.Supports transparency and other material properties like emition.All of the meshes can be used with only two materials (For transparents and non transparents).No textures at all. All information is encoded into mesh which improves efficiency.Properly handles sub objects of your scene and you can tweak them inside Unity after you import it.Automatically generates lightmap UV and colliders if needed.Works with URP, HDRP and built in.Can generate meshes with more than 65k vertices (Require UInt32 indexing type support) or can split meshes if the 65k is the limit.No need for special tooling. Just drop the .vox file into Unity.
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