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『Goblin Animated』$10.99 => FREE(9月19日 23:59まで無料)
クーポンコード:WDALLGRAPHICS
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9月のサプライズセールが始まりました🎉 ゲーム開発に役立つ200以上のアセットが50%オフ
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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『GAME CREATOR MEGA BUNDLE』 ⏰️ 9月11日(水) 3時まで
RPGツクールやUnity2Dゲーム開発に使える100以上のアセットバンドル
価格:$20で110アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
Demo scene video
Description
Create a sci-fi zone for your game with a modular set of prefabs that you can easy put together. You can build exterior and interior environments. Demo scene is included with lighting and postprocessing configuration done to reach the quality that you see in video and screenshots.
Materials
All assets use only 6 PBR materials, the most detailed assets each have their own material, almost all assets share one PBR material using a 4K atlas texture, to reduce draw calls.
Scenes
There are two scenes included:
prefabs scene shows you main prefabs separately
demo scene shows you an example sci-fi zone created with this pack.
Textures
tga 4096x4096 for atlas textures (1 material)
tga 4096x4096 for rocks textures (1 material)
tga 2048x2048 (6 materials)
Maps: Albedo, Normal, Metallic, Ambient Occlusion, Emissive (when needed)
Models
103 meshes in fbx format
Prefabs
30 generic props (battery, bridges, corners, fence, gates, pillars, pipes, ramps, scaffold, silos, stairs, tank, tower, window)
29 blocks of prefabs, for faster building prefabs creation
48 structures for faster level building and connection pieces
a modular set of big rocks
4 ceilings and connection pieces
22 floors and connection pieces
34 walls and connection pieces
TIP: This pack has been created for using Deferred Shading with Linear Color Space.
Before import this package, you should install from Package Manager Post processing, used to reach the visual quality of the screenshots.
In readme.pdf there are also a few screenshots that show you a few important camera and project settings, in order to enhance visual quality of your game.
IMPORTANT notes in case of updating from version 1.0
All meshes of previous version (1.0) have been remodeled from scratch with UV maps redesigned for baked lighting, avoiding overlapping. All complex prefabs have been recreated following nested prefabs workflow, that means also a faster iterations designing your levels. So previous scenes created with prefabs of version 1.0 do not work with version 2.0. As good practice make a copy of your project before import new version.
For questions, update requests and feedbacks:
support@gameartifact.com
Please leave a review if you want, thanks!
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