
Auto-scaling Textures offers four different scaling approaches, ranging from simple transform-based scaling to advanced mesh-aware scaling, suitable for various use cases and technical requirements.Cross-pipeline compatibility (Built-in, URP, HDRP).This tool is a professional auto-scaling texture system with comprehensive features for different scaling methodologies, cross-pipeline compatibility, and extensive demo materials. The project is a complete asset package designed for texture scaling automation in Unity projects.Auto Scale Texture:Basic texture scaling based on transform scale.Real-time scaling option.Custom tiling and multiplier controls.Editor and runtime support.Auto Scale Tiling:Simple automatic tiling adjustment.Works in both edit mode and runtime.Direct scale-to-texture mapping.MeshAwareAutoScaleAdvanced scaling with multiple methods:Transform-based scaling.Mesh bounds-based scaling.Surface area approximation.Custom manual control.Mesh analysis capabilities.Performance optimized.UniversalAutoScale:Cross-pipeline compatibility (Built-in, URP, HDRP).Automatic render pipeline detection.Multiple texture property support.Material property auto-detection.⭐ FlyingCamera: (Mimic the camera of Scene View)WASD movement controls.Mouse look functionality.Speed adjustment (Shift for boost).Zoom with scroll wheel.Position reset (R key).Exponential speed acceleration.⭐ Resources:25+ prototype textures & materials with different colors.AUTO-SCALING TEXTURES IS FOR PROTOTYPING ONLY !You just need to drag and drop the script on any GameObject to use it.The Scale Texture button is functional when the script is disabled, no need to enable it.