Take your 2D shooter's experience to the next level by enabling the player with assisted aim for a more fluid experience and better game flow on hard to aim devices.The asset is C# scripts, so they should work with any input method, device or render pipeline.The demo scenes need cinemachine and unity's new input system. these should download automatically (these are not needed for the asset itself, as mentioned before). The demo scenes use the built-in pipeline.Need high end aim assist for your 3D shooter? Check out Aim Assist Pro!Have a cool fast paced platformer but aiming is too complicated for your target audience? Check out Aim Assist 2D, made for platformers to take your players' experience to the next level.Unsure if this is for you? Check out the public docs or the demo video. All aim assists are customizable to suit your project's needs.It uses 2D physics.If you have any questions, don't hesitate to contact me at amsiamun.dev@gmail.com.The production part of the package consists of C# scripts only. It calculated rotations and downscales look input so that aiming is easier / automated. Works with Unity's 2D physics and is customizable so that you can tailor the aim assists to your project's needs