Asset Importer for Aseprite Layer, Animation and Tileset
TeamMingo
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Aseprite Importer can automatically import Layers, Tags, and Tilesets as Sprites and Animations by reading Aseprite files.Aseprite Importer currently has three very effective features.When importing a file from Aseprite:Import from layer as spriteImport from tag as animationImport from tileset in version 1.3 as spriteSupported Unity versions: 2020, 2021, 2022.To use these features, simply configure them in the Inspector by selecting the appropriate parameters. It is also very user-friendly for beginners as it eliminates the need for complex Texture/Sprite configuration.It can also serve as a good basis for a workflow from art to programming.Note: This plugin directly reads the Aseprite content without the need to configure the Aseprite path.UsageDrag and drop the Aseprite file into the Assets of your Unity projectSelect the fileConfigure the parameters you want to import in the InspectorConfigure the parameters (see below)Click ApplyWhen Import Flags is set to LayerToSprite:4.1. Add a child item in Layers Importing4.2. Select the corresponding layer in the child itemWhen Import Flags is set to TagToAnimation:4.1. Add a child item in Animations Importing4.2. Select the corresponding tag in the child item4.3. Configure whether the animation loops or notWhen Import Flags is set to Tileset:4.1. Add a child item in Tileset Importing4.2. Select the corresponding tileset in the child itemContactEmail: zzmingo88@gmail.comTwitter: @MingoZ88Discord: https://discord.gg/m9At9JCPAsset uses MonoGame.Aseprite under MIT License;Asset uses ImagePacker under Unity Companion License;see Third-Party Notices.txt file in package for details.