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An interactive global illumination pathtracing renderer built in unity for others to use with full support for rendering complex scenes without RT coresNeeds Unity 2021 or higherNeeds you to be on DX12: Edit Tab -> Project Settings -> Player -> Other Settings -> Untoggle "Auto Graphics API for Windows", then click the little + that appears, select "Direct3D12(Experimental)", and drag that to the top of the listNeeds unsafe code to be enabled: Edit Tab -> Project Settings -> Player -> Other Settings ->"Allow Unsafe Code"(near the bottom)Note: while it is capable of it, this isnt really for realtime, instead its more for rendersBuilt from the ground up for others to use, this is a renderer that uses pathtracing to create realistic images. I have tried to design this to be customizable and easy to use.This is still heavily WIP, thus I highly encourage you to tell me about any ideas, issues, possible improvements, and things you wish were supported/changed.Also highly reccomend you check out my small discord for links to everything and how to contact me(about anything): https://discord.gg/4Yh7AZuhcDPlease consider becomming a patron, as while my goal is to make this easily available to everyone and free, it takes a lot of time and effort to continue to work on this that I could be spending on something else(link in discord)Demo: https://drive.google.com/file/d/14v4RdvXi7jA6rLJgQOBo2lRWjBKkFYCj/viewForum: https://forum.unity.com/threads/truetrace-released.1398313/Features:Fast Compute Shader based path tracingNo specific GPU vendor neededSupport for fully skinned meshes and animationsDisney BSDF for materials, supports emissive meshes and videoplayersAbility to move, add, and remove objects during playAbility to update material properties on the fly during playASVGF, SVGF and a custom Recurrent denoiserHigh performance Compressed Wide Bounding Volume Hierarchy as the Acceleration StructurePBR Texture SupportNext Event Estimation with Multiple Importance Sampling for Explicit Light SamplingFully supported default unity lightsBloomDepth of FieldAutoExposureTemporal Anti-AliasingPrecomputed Multiple Atmospheric Scattering for dynamic and realtime skyObject InstancingReSTIR GI for faster convergence in complex scenes and more complete images in scenes with changing lightingHDRP/URP/BuiltIn supportHardware RT supportTAAU for optional upscaling
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