Dynamical bones component to help bring your animations to life fast & simple.Place it on your bones to add reaction on moving and rotation. The component simulates the behavior of a spring by rigid and damping speed sliders.For example you can animate first tail's bone, and use SpingBones component for automatic simulations other bones. You can simulate the movement of any organic thing: hair, tails, ears, cheeks, stomach, beard, tentacles, jellyfish etc in the same way. As well as springs, fabric, ropes, chains and other free-hanging things.- Fast setup with rigid & damping controlls- Mix with animations by impact controller- Support any bones orientations- Manage list of bones- 3D & 2D- Ready for PC & Mobiles- Fast working without real physics