Mafia modularWORKS ON URP and HDRP/ in built-in working from 2021.3 LTS (need recreate shader graph)BUILT- IN - to support built in in the shader it works from version 2021.3- it works through the graph shader, you need to add this render in the shader graf. If the render type does not appear, add the URP pipeline, then add the buiilt in shaderPBR textures (albedo-White,roug-met,normal map) with masks for customizationModular Mafia - by combining clothes and changing colors and textures , you can get a lot of characters1 head has 3 morphs for different head shapes, 2 color textures,52 morphs for facial animation3 beards - you can change color3 hairstyles - you can change color4 hat, on hats, you can only change the color , 1 mask you can change the texture and colo,Birmingham the texture is changing on it3 glasses you can change color3 basic shirts, you can change the texture and color, with or without a tie, there are options with rolled up sleeves3 coat, to the coat there are there are shirts indicated to them by numbers, you can change the texture and color2 pants you can change the texture and color, 2 belt-pants4 shoes you can change color2 coats,belt coat, tie have fabric simulationAll meshes go separately, coats and shirts in the scene are also separate, I just put them at 1 coordinate point, you will need to connect everything in a bluprintWORKS ON URP and HDRP/ in built-in working from 2021.3 LTS (need recreate shader graph)Rigged: YesRigged to Humanoid skeleton: YesAnimated: NoNumber of Animations:0Animation types (Root Motion/In-place):0Number of characters:1Vertex counts of characters: 24386- combined, if you combine all about 25 000 vertNumber of Materials and Material Instances:8 shaders /25 materials ins(eye, body,hair,hat,shirt,coat,pants,shoes,glass)Number of Textures:46Texture Resolutions: 512-8kSupported Development Platforms:pcWindows: Yes