Modular guards knights of the Middle Ages, low poly modelsWORKS ON URP and HDRP/ in built-in working from 2021.3 LTS (need recreate shader graph)BUILT- IN - to support built in in the shader it works from version 2021.3- it works through the graph shader, you need to add this render in the shader graf. If the render type does not appear, add the URP pipeline, then add the buiilt in shaderPBR textures (albedo-White,roug-met,normal map) with masks for customizationModular character, by combining elements you can get a lot of characters, you can also change the colors of clothes and textures on clothes(cuirasses), which will give even more variety as for NPCs3 heads and 3 color textures, can be swapped52 face blendshapes for facial animation, should work with arkiton some clothes, there is a fabric simulation, and a two-sided shadersome things are not compatible (hat and hood, the fabric on the neck can pass through the shoulder pads), for example, and so onModularhead - 3hand (short,long)Arm armor - 3cloth (cuirasses) - 5belts - 4 (small-2, big -2,different textures)sleeves - 2 (chainmail,fabric)skirt - 2 (fabric,chainmail)elbow armor - 3knee armor - 7leg armor - 2 variationsshoulder armor 3 + 3 with cruisesthight armor - 2hat -2helmet 11 (some with a visor in different modifications,open - close)neck armor - 6pants -3shoes -3pants-shoes together - 1bag - 4gloves - 5Rigged: YesRigged to Humanoid skeleton: YesAnimated: NoNumber of Animations:0Animation types (Root Motion/In-place):1Number of characters:1Vertex counts of characters:30-35k full ammunition approximately, depending on what to chooseNumber of Materials and Material Instances:9(shaders)/24Number of Textures:54Texture Resolutions: 1k-8k (for clothes 8k texture, the rest 4k) ,eye (1k)Supported Development Platforms:pcWindows: Yes