A collection of twenty-two sculpted cliffs and rocks for the creation of a full-scale rocky desert environment.By default, Built-In Render Pipeline setup is used.Refer to the last page of the documentation to learn how to get the right setup according to your chosen render pipeline.This collection contains everything you need to create a full-scale realistic-looking rocky desert environment.The project includes:9 low-poly Big Cliffs6 low-poly Medium Rocks4 low-poly Small Rocks3 low-poly Rock PilesThe example scene from the images is included in both URP and HDRP packages.The rocks and cliffs are sculpted from every side in various shapes, which allows the creation of hundreds of possible rock formations.Powered with tileable textures, you can scale rocks up and down without significant quality loss, maintaining crisp details from far and close distances.You are free to add, erase, and mask sand on top of the cliffs.All the assets are optimized for smooth gameplay. All rocks have LODs.In the project, I used a CUSTOM SHADER, its BREAKDOWN can also be found inside the project package.If you have any questions, reach out to me via e-mail or discord [highpoly.forehead]Vertex Count:Big Cliffs ~ 31k - 42kMedium Rocks ~ 4k - 26kSmall Rocks ~ 400 - 900Rock Piles ~ 2k - 12kCustom collision (convex decomposed).Up to 4 LODs per cliff, up to 2 LODs for smaller rocks.Textures are PBR and mostly of 2048x2048 resolution.