The PAC System Standard Edition is a point and click style editor utility prefab placement system tool designed to assist developers in building 3D scenes for their Unity application or game.The PAC System is a point and click style prefab placement system designed to assist developers in building 3D scenes for their Unity application or game. It's an easy to use and fast placement system to save the developer a lot of time when it comes to scene object placement, as well as referencing the objects placed in the scene.Prefab assets seen in the showcase video are not included with the PAC System.Developer Note: Features Added (Not Included In Free Version)New features:Redesign of PAC System inspector for easier use and readabilityOptimization of the PAC System Control Panel - Now known as the Multi-Edit Control panelCustom color for Multi-Edit Control PanelIndex range for multi-editing the active prefab categorySea level visualization with color and size controlRandomization of active prefab items when being placed by the PAC SystemGrid Placement Mode - Allows for objects to be placed in a grid fashion for scenes that may needs objects placed symmetrically. Example: City buildings, or any 3D models in need of specific uniform spacingFree edition prefabs have been removed and will be provided for free on the asset store. This is to provide compatibility with any graphics pipeline.Coming Soon and Related Packages:HD Nature Series - Trees, Rocks, Bushes, Fruit, Vegetables, Ground Decor, Flowers, Fungai, Structures and much more.Bug Reporting:Please send any bugs found, if any, as well as any suggestions to the following email:orbitmail@orbitami.comAsset Type:Utility - Editor ToolGraphics Pipeline:Any PipelineDeveloper Experience Level Required:Beginner to AdvancedIncluded In Package:PAC System Standard Edition: Editor Utility ToolPAC System Help Guide PDF: Overview and simple guide for using the systemGame and Asset Development Information:www.orbitami.comKey Features:1. Backend AI- Prevents certain key naming conventions from being misspelled- Auto resolution button/s and logic to assist in making integration into your project and workflow as seamless as possible- Manages all references for objects placed in the scene by the PAC System, and keeps the PAC System Standard Edition object pools updated2. Localized and Optimized Control- System and feature control all in one place for comprehension and ease of use- Easy to read naming conventions and PAC System Standard Edition inspector settings- Thoroughly notated scripts and tooltips for learning the system and method implementations3. Automatic Mass Spawn Detection- When spawning more than 1 of any item the system will automatically utilize mass spawning4. Surface Compatibility- The developer can spawn items on any surface type whether it be a terrain, a 3D plane, or another 3D object5. Biome and Group Placement- Create entire biomes with or without structures and/or groups of items in one click!6. Sea Level Awareness- Define a sea level and the system can utilize this information to place items above, below, or above and below the sea level7. Optimized Object Pools- All items placed by the PAC System Standard Edition are placed in object pools.- The provided PAC System Standard Edition static methods can be accessed and used by the developer to access the reference/s to any given object/s placed by the PAC System Standard Edition.8. Future Orbitami Development Compatibility- The PAC System will be automatically compatible with future developments, such as, the Matrix AI System by Orbitami Entertainment.9. Diverse Prefab Placement Settings- Control the amount, scale, rotation, and height for each individual prefab type which allows for a large number of creativity options