100+ Stylized Historical Textures - Medieval, Egyptian, Roman & More
Game Buffs
$32.99
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Jump AssetStore
A collection of 100+ stylized ancient, medieval, egyptian, roman, and other historical textures for use in a variety of different stylized/fantasy/rpg style game environments.Buff your game with this collection of 100+ Stylized Historical Textures by Game Buffs!SAVE $335 by purchasing this collection as part of the 2500+ Stylized Textures Megapack!In this collection, you'll find a large number of textures suitable for a variety of different environments in a stylized/fantasy/rpg style game - ancient walls/floors, medieval walls/floors, egyptian walls/floors, roman walls/floors, and more!Each texture is tileable/seamless and is fully compatible with a variety of different scenarios - standard Unity terrain, Unity standard shader, URP, HDRP, and much more are compatible.All textures are 2048x2048 and have an HDRP Mask included for full HDRP support.Features:106 Textures106 Materials106 Terrain LayersAlbedo, Ambient Occlusion, Height, Normal, Metallic, Roughness, & HDRP Mask2048x2048 resolutionPNG formatSeamlessTileableHDRP & URP readyLess than $0.30 per texture!Game Buffs - Quality Game Buffs for Quality Prices.Follow us for news and updates:Web | Twitter106 Total Textures:7x Ancient Cobblestone4x Ancient Floor4x Ancient Wall2x Crypt Floor2x Crypt Wall3x Dungeon Floor3x Dungeon Wall8x Egyptian Floor8x Egyptian Patterned Floor8x Egyptian Patterned Wall8x Egyptian Wall10x Half Timbered Wall4x Medieval Cobblestone1x Medieval Floor4x Medieval Patterned Floor7x Medieval Wall3x Roman Patterned Floor8x Roman Patterned Wall7x Temple Floor5x Temple WallTexture dimensions: 2048x2048Included maps: Albedo, Ambient Occlusion, Height, Normal, Metallic, Roughness, HDRP MaskThe textures were generated with AI, and then further processed using a variety of different tools and software like Photoshop, other tools to fix seams, fix lighting issues, and improve the final look of the textures. Once the processing is finished, we create the other maps - normal, ambient occlusion, height, normal, roughness, metallic, hdrp - based on the final albedo texture.