Designed for those who want to create third-person games without having to deal with complex camera setup, this asset offers all the essential camera features in the right measure.Simple and easy-to-use 3D camera controller for third-person games.Features:Parametrized attributes via inspector for full control of camera behavior.Separated tracking position and Look At for further customization of camera placement and pointing.Two types of movement interpolation methods (Linear and Smooth damp)A collision algorithm for the pitch rotation (around x-axis) that can adapt to the surface angle, preventing the camera from going through the ground. If you prefer a fixed angle for pitch rotation, you can simply disable it.An effective algorithm to avoid obstacles and occlusion.Deadzone functionality.Custom gizmos.Examples for two different game styles, each separated into a scene.Plug and play - Extremely easy to useSimply attach the PG CameraController component to your camera, configure it, and you're done! No additional lines of code or scripting are required. Custom gizmos in the scene views assist with calibrating the camera to best fit your project. All inspector functionality is documented on this page (link). If you're interested in making changes or adding new functionality to the PGS CameraController, the code is well-documented and follows good software development practices.About Programando Games StudioProgramando Games Studio is a Brazilian YouTube channel (link) that creates content about game development using Unity. The creator of the channel is currently working full-time on their first commercial game. Selling assets on the Unity Asset Store is a way to fund the project. By purchasing our assets, you are helping an indie game developer create an awesome game.Support / ContactIf you have any feedback, issues, or find any bugs in the asset, please do not hesitate to contact me via email at jairbortolucci@gmail.com. I would be more than happy to provide support.