A set of three slime creatures that move around by bouncing. They come configured to be colored by the shader and are rigged and animated. This package also includes a simple AI system.Three lovely bouncy slimes to chase around your player or idle and wander about. The animations are built for a NavmeshAgent, they can blend between a speed of 0 to 2 smoothly, have two attacks each and are ready to receive some damage too. This package inlcudes some SFX and VFX as well as healthbars and a simple AI system based on the Animator Controller and StateMachineBehaviours.3 Animated Slime Meshes:1072-2652 Triangles14 Animations per Slime:_Pose [Single Frame]Agent_IdleAgent_Velocity_050Agent_Velocity_100BS_Angry_0-1 [Blenshape Animation]BS_Angry_1-0 [Blenshape Animation]Combat_Attack_1Combat_Attack_2Event_AttentionEvent_DeathEvent_DespawnEvent_SpawnEvent_TakeDamageState_Hidden [Single Frame]3 Slime Textures:2048x2048 ResolutionGrayscale for Coloring with the Shader2 SFX per Slime:MoveTakeDamage2 VFX:Attention [Shows and Exclamation Mark]TakeDamage [Bloodspray]----------------------------------------------Scripts:The AI for the slimes is based on the Animator Controller and StateMachineBehaviours, meaning there are a number of custom StateMachineBehaviours and Monobehaviours tomake the Animator Controller usable as a logic statemachine as well as for animations.