【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Observed is a collection of scripts that allows you to easily create and use observable types in your Unity projects.Introducing the Observed - a collection of scripts that allow you to create observable and thread-safe variables, collections, and dictionaries in your Unity projects.Over 140 unit tests are included! This ensures you can easily modify any classes to suit your specific requirements.Note: This version of the asset doesn't include the full source code. For full source code access, refer to the source version.So, how can Observed be put into practice? Imagine you're building a game where tracking the player's lives is crucial. With an observable variable from Observed, you can monitor the number of lives with ease, creating responsive systems for when a player gains or loses a life. When the player health is updated, it will send out an event to all subscribers of that variable. This can lead to actions such as updating the UI in real time or saving player's persistent data.Now imagine a multiplayer game where each player maintains an inventory of items. This inventory can be represented effectively with an Observed Collection. This is basically a List that sends out events to subscibers when it gets updated. The collection tracks any modifications to the inventory, such as the addition, removal, or replacement of items, triggering corresponding game mechanics. For example, upon the acquisition of a rare item, the system could generate a global announcement or activate a particular effect in the game world when an item is used and subsequently removed from the inventory.The Observer pattern, pivotal in game development, boosts modularity, real-time responsiveness, and dynamic interactions while enhancing performance and debugging. It decouples systems for easy maintenance, scales efficiently, and delivers immersive, real-time player experiences. By enriching responsiveness and interactivity, it significantly elevates game quality.Observed provides a wide range of observable data structures, including:Observed: Single observable value and its thread-safe variant.ObservedCollection: Observable collection with thread-safe variant.ObservedDictionary: Observable dictionary.ObservedTextFile: Monitors changes in a text file.ObservedStack: Observable stack data structure.ObservedSortedSet: Observable set with unique, sorted elements.ObservedSortedList: Observable list maintaining sorted elements.ObservedSortedDictionary: Observable dictionary maintaining sorted elements.ObservedSet: Observable set data structure.ObservedQueue: Observable queue data structure.ObservedLinkedList: Observable linked list.ObservedHashSet: Observable hash set with unique elements.ObservedBitArray: Observable array of binary data.ObservedBinaryFile: Monitors changes in a binary file....and more!For detailed usage and examples, check our Online Documentation or join the discussion on our Forum.Empower your Unity projects with real-time, responsive data tracking. Upgrade to Observed today!
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