Low poly High Demon. Rigged to Humanoid with additional bonesLow poly High Demon. Rigged to Humanoid with additional bonesOnly default shaderTechnical detailsNO HDRP OR URP!ONLY DEFAULT SHADERDisclaimer: Some renders in Marmoset were made with SSS(Subsurface Scattering). SSS is not made in Unreal Engine but there are maps in the SSS Folder that were used in MarmosetCharacter: tris 42 180, verts 27 431Sword: tris 2 992, verts 1 728Additional bones that are added: u_Jaw, u_Wing_01_L, u_Wing_02_L, u_Wing_Big_01_L, u_Wing_Big_02_L, u_Wing_Big_03_L, u_Wing_Big_04_L, u_Wing_Middle_01_L, u_Wing_Middle_02_L, u_Wing_Middle_03_L, u_Wing_Middle_04_L, u_Wing_Small_01_L, u_Wing_Small_02_L, u_Wing_Small_03_L, u_Wing_Small_04_L, u_Wing_01_R, u_Wing_02_R, u_Wing_Big_01_R, u_Wing_Big_02_R, u_Wing_Big_03_R, u_Wing_Big_04_R, u_Wing_Middle_01_R, u_Wing_Middle_02_R, u_Wing_Middle_03_R, u_Wing_Middle_04_R, u_Wing_Small_01_R, u_Wing_Small_02_R, u_Wing_Small_03_R, u_Wing_Small_04_R, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Chain_01_L, u_Chain_02_L, u_Chain_03_L, u_Chain_04_L, u_Chain_05_L, u_Chain_01_R, ClothFront_01, ClothFront_02, ClothFront_03, BackCloth_L, BackCloth_RRigged with Humanoid. The jaw is rigged so you can open his mouth.Easy Animations retarget in UnityPBR Textures Metall/Roughness4K Textures - Body, Armor, Sword1K - EyesYou can reduce the textures quality without much loss of qualityTextures - normal, metallic, roughness, albedo, AO, opacity, emissive5 Texture sets - Body(2), Eyes, Armor, SwordBody Skin have 6 Color VariationsWings have 6 Color VariationsEyes have 5 Color VariationsBody have Blood and Emission effectEmission color can be changed in the MaterialNumber of Textures: 65Only default shader