The industry-proven GPU accelerated Hap video codec playback solution for Unity. Good for both desktop and VR projects, can play 360 and stereoscopic videosThe industry-proven GPU accelerated Hap video codec playback solution for Unity.Demo version, documentation and issue trackerForum threadSample videos for the example scenesOther versions:Pro GPU version with zero CPU overhead (compute shader based decoder) and reduced videos sizePro Sync version with frame based playback, network syncronization, reverse playback, and PRO GPU featuresFeatures:— (new) HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.— Best video quality with the new Hap R codec. No artifacts, really close to the original video. RGB/RGBA supported. Quality comparison & encoder— (new) Added Unity 6 support.— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.— Low CPU usage. Frames are mostly decompressed on the GPU.— Play 4k @ 120 fps, 8k @ 60 fps or 10k@60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.— Playback speed control.— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.— Chunked Hap support for even faster multi-threaded decoding (scales with the the CPU concurrency capabilities - make sure to encode with chunks).— DirectX 12/Vulkan/OpenGL rendering supported in addition to DirectX 11.— Both 32-bit and 64-bit builds supported— Audio output through the Unity Native Audio plugin and AudioSource. Multichannel audio support.— Can preload video to RAM if your SSD isn't fast enough.— Configurable RAM/GPU memory usage.— Smooth playback and seamless looping.— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.— Example scenes with the typical usage scenarios (including 360/stereoscopic/VR)— Free demo version available (link above)This software uses code of FFmpeg (binaries should be downloaded separately) licensed under the LGPLv2.1 and its source can be downloaded here.This software uses Inconsolata font licensed under the Open Font License.See Third-Party Notices.txt file in package for details.Requirements for this asset version:— Unity 2019 and above (Unity 6 now supported)— Windows 8.1/10/11