Interaction made easy! Bring your games to life with grab-able, rotatable objects and custom interactions!The demos are designed with the built in and Universal render pipelines, but the core scripts will work in any render pipeline!These demos use the new input system!Now your whole level can be moved around! Using physics, anything can be made grab-able, dragged, dropped, thrown and rotated! And, anything you desire to be interacted with can easily be done by just setting up a script with an 'Interact()' function. It really is that easy!Works for many game types!*Interactions are done via mouse clicks by default**Try out the build demo:https://devonlively.com/webgl/interactionsystem/index.htmlCome and ask questions at our Discord!https://discord.gg/mppHGRTgtx- Not just a drag and drop system! Create interactions with ease!- An easy to use interaction system that uses raycasting- Raycasting can be from an gameobject like a camera or maybe a wand of some sort- Just include the interactive class, make an Interact function and fill it in!- Using phsyics you can pickup, throw and catch objects in first person, or any other type of view!- Rotate objects while holding R, or Middle Mouse button- Uses the new input system!- Make dragable: doors, sliding doors, rotating doors, drawers and more!- Hide objects away in the drawers, vents, grates, and under plates!- Includes Demo scenes with buttons and lockable doors / drawers with dynamic objects- All scripts are nicely documented- Comes with documentation on everything you need to know about the product!- Great support if you need it! (Native language is Canadian English!)* We can't think of every game type there is, but this should cover most of them!** By default, interactions are done with mouse interaction, but can be converted to key presses too!