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"Best animation system for your FPS game"Try Playable Demo • Documentation • Roadmap🎮 Want to create a great FPS game?Then you need a scalable, feature-rich, and modular animation system. That's where the FPS Animation Framework comes into play. Years of industry experience, and field-tested animation workflows (commonly found in AA/AAA production) - all united in a single package for your ease!🌟 Ready to upgrade your game? Let's dive into the details:✔️ Scriptable Animation SystemA unique modular solution, giving your project ultimate scalability. Unlike other assets, our framework does not depend on weapons or items. Instead, it uses Animator Profile - a master Scriptable Object, which contains all animation features for your weapon, item, or gameplay situation.✔️ Extensive CustomizationAbsolutely no limitations, add any weapon, item, or gameplay feature without worrying about redesigning the whole code later! Whether it's a bolt-action rifle or an unarmed state, the FPS Animation Framework will take care of it.✔️ Immersive ExperienceAdd more realism to your FPS with a Full-Body animation system. This framework offers you a solid approach to using both First- and Third-Person animations at the same time, without worrying about unnatural motions.✔️ Convenient WorkflowThis framework keeps things simple and advanced at the same time. The system's flow is easy to follow, which makes the setup and integration straightforward, even if you are a beginner in Unity.✔️ Input Property SystemCreate custom properties of 4 types: bool, int, float, or vector; and use them to control the animation features in realtime. Want to disable aiming when swimming? Sure, the new Input Controller will easily do this for you, without touching a single line of the source code!✔️ Top-notch Animation FeaturesExplore 20+ unique animation features, designed to save you tons of precious development time:Playables Animation: Play clips right from the code.Curve Blending: Use curve parameters to smoothly blend your animations.Smooth Blending: Pose caching and interpolation to eliminate the jittering.FPS Camera: Camera shakes, animations, and smart stabilization.Procedural Recoil Animation: The best solver for fluid and non-repetitive recoil.Procedural ADS: Multiple sights and procedural reloading animations.Realistic Sway: Spring-based algorithm to create natural motions.Dynamic Offsets: Adjust character poses on the fly.No need for Blend Trees: Procedural Spine rotation and leaning.Weapon Blocking: Advanced weapon collision avoidance system.Code-driven motions: Procedural Idle, Walking, Equip, and Unequip motions.and much more!✔️ Free Demo ProjectKickstart your project with examples from the demo. Generic/Humanoid controllers, guns, animations - all are included!✔️ Long-Term SupportNot just documentation and tutorials - our active Discord community is always here to help you with whatever challenges you face.FPS Animation Framework - the difference between generic and great.YouTube • Demo Project • DiscordThe demo project is distributed separately, get it here.Third Person cameras are supported.Both Humanoid and Generic characters are supported.Both Full-Body and Viewmodel or "Floating Arms" skeletons are supported.Networking is not supported by default. However, many developers from our community successfully integrated this framework with Mirror, FishNet, and other solutions.
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