A real-time minimap for strategy and tactics games: tag-based colour schemes, per-prefab icons, any map size or shape, register a unit with one script or one line of code.A minimap is one of those features every strategy game needs and nobody wants to writetwice. Fast RTS Minimap is the minimap from the author's own RTS, packaged so a beginner can drop it in and a programmer can bend it.What it does. Any unit or object registered with the minimap is drawn with an icon thatfollows its position and rotation for as long as it exists. The map area can be tiny or kilometres across, and it does not have to be square: the world area and the canvas area areboth defined on the Minimap prefab.How colours and icons work. A Tracking Definitions list on the prefab maps Unity tags tocolour schemes and default icon prefabs: friendly units green by the `team_Friendly` tag,enemies red by `team_Enemy`, projectiles white, whatever your game needs. Each registered object can override the icon while keeping the shared colour, so every vehicle type gets its own silhouette.How objects are registered. Without code: add the Register For Minimap component to aprefab and it appears on the map while enabled and disappears when disabled. With code, two calls: _ref = MinimapManager.AddTracking(gameObject, iconPrefab); MinimapManager.RemoveTracking(_ref);Performance. Written for an RTS, meaning hundreds of tracked units; the demo scene shows projectiles tracked live alongside units.Built-in Render Pipeline. URP support is planned for a later version.Key features- Tracks position and rotation of any registered object, live- Tag-based colour schemes; per-object icon override- Any world size, any canvas size, rectangular areas supported- Register with a drop-in component or two lines of code- Designed for RTS unit counts- Demo scene with player, enemies and tracked projectiles- Documentation PDF includedSupport and questions: https://community.digitalsoftware.se/Discord: https://discord.gg/fyqtxZtPublisher: Digital Software Publishing, https://digitalsoftware.se, contact@digitalsoftware.se- C# and uGUI canvas; Built-in Render Pipeline- Unity 6 LTS (6000.0) and newer; earlier 2022.3 projects also work- No external dependencies




