4 Rocky Cliff Smart Materials suited for detailed environments.Each material is delivered in two forms :• A Substance .sbsar file allowing for procedural smart material generation and additional fine-tuning. Each Substance .sbsar file can generate resolutions from 256x256 to 4096x4096 pixels.• 3 sets of texture maps : 1024x1024, 2048x2048 and 4096x4096 pixels.Each Substance .sbsar file allows for specific procedural changes to the material : you can add dirt, less moss, more wetness, randomize the seed, change the amount of primary shape tiling, densify the amount of cracks, scale up the rock layers, change the rock or mold color tint, change the resolution, etc.These procedural changes allow you to fine-tune the material to your needs or create variants of the same material to avoid repetition.The Substance 3D for Unity free plug-in needs to be already installed for the .sbsar files to work, you must have an /Adobe folder in your /Assets project folder.All assets are compatible with Built-in, URP and HDRP pipelines.The 4 materials present in the package were as follow:• A grey dry rock with visible cracks.• A red ocher rock.• A humid, dark grey layered rock with moss and mold.• A densely layered sandstone rock.If you use a Unity version prior to 2020.3.27, the Substance 3D to Unity plug-in and its associated .sbsar files are not expected to work. Nonetheless, you can still use the standard Unity materials provided in the package.