【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
An easy to use but powerful IK solution for bringing life to your Unity projects. Control foot placement, look targets, hand targets, aiming, and more.*Works on all render pipelines.**Works with all input systems.**All screenshots for the marketting images were taken in game using ClearIK with no manual editing or post-processing.*Why choose ClearIK?Extremely easy to use, just add the desired component(s) and enable an IK Pass in your Animator.AAA foot and knee placement for more realistic, immersive humanoids. (Includes a foot gizmo in the editor that allows you to visually place each foot's bounding square precisely.)Realistic IK for looking at targets, supports angle limits and smoothing.IK hand placement.IK aiming scripts to control aiming while seated or standing just by specifying the target and optional rotation limits.PassengerShooterAnimator component to allow AI to lean out of a vehicle window, or sit inside and aim at a target. Includes configurable limits and settings.Automatically uses configuration from Unity 'Avatar' to determine bone configuration. No manual bone configuration.Powerful scripting API.Foot gizmo. While using the IKGroundedFeet component each foot is visualzied with a colored gizmo in the editor allowing you to precisely place and size your characters feet.Passenger aiming. Passengers can aim at a target while in a vehicle, they will dynamically lean out of the window or sit in the car based on which is best for aiming at their target. Many settings and limits can be applied.Lightweight. Components allow you to specify ignored IK pass layers and more to ensure maximum performance. Components are as simple as possible with no-to-minimal set up required for each component (i.e: IKGroundedFeet, IKLookAt).Designed with Unity Events in mind. Like using Unity editor events? we do to. Public methods are provided wherever relevant to ensure all components can be modified & controlled through Unity events in the editor. This allows you to still make complex AAA scenes using only editor events if you do not feel like using the scripting API.Well documented. comes with a demo scene, hand-written documentation, and a generated API reference.Other Assets:Active Ragdolls - A non-restrictive, simple, and lightweight solution to active ragdolls in Unity. Bring you game AI to life, make them respond to physical forces in the world.Conversations - A complete solution to conversations in all types of Unity games, from simple NPC conversations to full on visual novels.Fade Effects - A complete fade effects solution for Unity (screen fade, object fade, fade camera obstructions, & more!)Damage System - An advanced damage and weapon system for your game.Game Movement - A fully-featured, modular movement system for almost any kind of game.Editor Physics Simulator - Simulate and record physics in the editor.Editor Animation Freezer - Freeze Animators at a specific frame in an animation.Documentation:API referenceDocumentation*Do not hesitate to email questions, concerns, suggestions, or comments to intuitivegamingsolutions@gmail.com**Works on all render pipelines.**Works with all input systems.*
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