Need a convincing glass shader for Build-In or Universal Render Pipeline? MILKY got you covered!After Crystal's release, Milky will no longer receive feature updates. This excludes Bug-fixes and Compatibility updates (mostly for future versions of Unity URP).📷SHADER📷PBR: Supports Physics Based RenderingTransparency: Objects behind the Glass stay visibleRefraction: Objects behind the Glass get offset based on the Normal Texture. Supports Screen Space Refractions in the newest version for ultimate realism.Roughness Blur: If the Glass isn't Smooth, it applies a blur effect to objects behind it.Volumetric Depth Blur: Objects closer to the glass get blurred less, similar to a 'depth of field' effect, giving the shader a more grounded look.Performant: With Three performance tiers this shader is up for just about any challenge.WebGPU Compatible: Altered version with all the features specifically for the new WebGPU Platform!Custom Editor Window: Take ultimate control with a Custom Editor Window made just for this shader.⚡ASE NODES⚡Fast Glass: Create a Glass Shader that will even run on Mobile.Standard Glass: Get the best of both worlds: Performance and Visual Fidelity.High-Definition Glass: Generate stunning Glass Effects, that look just like in real life.📦PACKAGE📦Build-In and URP support: Works perfectly fine in not only Build-In but also URP!Documentation: A fully-fledged documentation to get you started with everything the package has and will have to offer.Support: Ever need help? No problem, mail me at Support@empty-studios.com⬆️UPGRADES⬆️➡️ from Milky to Crystal for 50$ (10$ less)Color: Albedo Texture, Tint, and Color StrengthNormal: Normal Map and Normal StrengthReflection: Metallic value and Texture as well as Smoothness value and TextureGlass: Alpha Texture, Opacity, Refraction value, and TextureExtras: Quality Level, Blur Distance, Volumetric Blur Distance, and Blur Iterations