An open source plugin to easily manage the application frame rate and rendering interval. Preventing battery power consumption and device heat, especially on mobile platforms.It's not desirable to keep your game always running at the highest frame rate, especially on mobile platforms where you can quickly consume a lot of battery power and increase device heat.To help you solve these problems, UniRate provides you a simple solution to control the update rate, fixed update rate and render interval from everywhere in your code without worrying about multiple requests.For more details access the GitHub repository."RateManager" is the main plugin singleton that allows you to control all the rates and intervals, it manages multiples rate/interval requests and apply the best one.Just access the "RateManager.Instance" by code and it will be automatically created, or create an empty GameObject and attach the "RateManager" component to it.For more details access the GitHub repository.