This tool can help you dealing with tweaking a large vfxs which contains a lot of particle systems. Thanks to checkpoint system you can save a progress on a desire state and compare it later.How it works:Open Tools -> Particles -> Particle Color Editor WindowSelect gameobject on scene or prefab which contains any ParticleSystem- In the individual mode you can see and change every single one particle to the desire color.- In a group mode the same particle colors are combined in a single one and you can change all those particles at once.- At any time you can save a checkpoint to come back to it to compare the versions looks.- By right click on a window name you can see option "Save as prefab" in the menu bar, to save current version.- On a window you can see a lock button which disable ability to switch to another object.The particle history is working depending on a path and names. After renaming the gameobject, prefab or change the parent, the history will be lost.Forum thread | SupportPlease note: this package doesn't include any models or texturesFeatures:- In the individual mode change every single one particle to the desire color.- In a group mode change all the same particle colors at once.- Save a checkpoint to come back to it to compare the versions looks.- "Save as prefab" in the menu bar, to save current version.- Lock window to disable ability to switch to another object.