This is a behavior tree implementation plug-in, can be used in Unity5.6 and above version, you can edit the behavior tree, run AI, help the project quickly implement AI.Asset uses third-party library [LitJson];see third-party-notices.txt file in package for details.This package helps us edit the behavior tree configuration fileAdd Composite nodes, Action nodes, and Condition nodes as requiredConfiguration files can be modified very flexiblyThe configuration file is edited so you can test it at runtime at any timeYou can reuse subtrees to easily configure extended profilesThe condition node can add multiple different sets of conditionsThe Documentation is contained in the Assets\BehaviorTree\Documentation folderBehaviorTree plug-inAIRuntime AI