MicroVerse-Vegetation adds Tree and Detail population to MicroVerse, using the same real-time and non-destructive workflow.This package is part of the MicroVerse-Core Collection - considering purchase it for a savings over purchasing modules individuallyMicroVerse-Vegetation adds the following features:- Tree Stamp. This populates an area or the entire terrain(s) with vegetation using Unity's tree system.- Detail Stamp: This populates an area or the entire terrain(s) with detail objects using Unity's detail systemDocumentationJoin our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.These stamps can be filtered by height, slope, angle, or curvature of the terrain, and can also be filtered by the textures used on the terrain. And of course multiple noise functions are available as well.Other MicroVerse products:MicroVerse-Core Collection - Get MicroVerse, the vegetation, spline, object, and ambiance module at a reduced rate.MicroVerse : The core module required. Handles height and texturing operations.MicroVerse-Ambiance : Create music and soundfx areas with the same toolsMicroVerse-Masks : Generate texture masks from the same stamping systemMicroVerse-Objects : Spawn Game Objects across your sceneMicroVerse-Roads : Create Roads, rollercoasters, and moreMicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based areaMicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflowCheck out some of our other products:Better Lit Shader - A feature rich uber shader that runs on all render pipelinesBetter Shaders - Write text based shaders that work across all render pipelinesMicroSplat - The most popular and feature rich terrain shading system on the asset storeRequires MicroVerse to be installed.Requires Jobs, Burst, and Mathematics packages to be installed.