An easy to use graph and script system that allows you to mimic the input systems used in games like Dynasty Warriors.DELETE PREVIOUS FOLDERS BEFORE UPDATING!------------------------------------------------------------------------------------DisclaimersThis will not make your mismatch animations suddenly flow together. You should follow a basic combo structure with your animations for perfect compatibility.Uses the New Input System by default. Importing will import the New Input System package. If using something different, then you will need to manually remove New Input System functions from scripts.------------------------------------------------------------------------------------------------------------------------------------------------------------------------Important Links[Documentation][Forum][Tutorial]------------------------------------------------------------------------------------------------------------------------------------------------------------------------The Combo Animation System is your solution to creating that hack and slash feel for your players.What you get with Combo Animation SystemGraph System for easy combo managementCombo Queue funcitonalityCommented script with easy to understand functionsNew Input System support out of the boxParticle Sync - A new way to sync your awesome attack particles with your animationsThe issue with creating something with stylish combos is trying to get the combos working. You can look up tutorial after tutorial but they only go so far into the science of attacks and the animator.Using Combo Animation System, you get a nice a simplistic graph that allows you to set a combo node consisting of a Combo Button, Animation Name, and Use Crossfade toggle. Then you can connect these nodes to other nodes and now you have a full built combo tree.Building combo systems is hard enough. Make it a little easier.Full source code is included in the purchase------------------------------------------------------------------------------------Graph SystemCombo SystemParticle SyncState Machine Behaviour usageFull Source